The Chained Beasts demo is a playable preview of Featherweight Games' 1-4 player co-op gladiator roguelike, available on Steam for PC and Mac ahead of its planned launch on October 15, 2026. In this demo, players are physically chained together and thrust into gladiatorial arenas, where they must coordinate attacks, manage crowd excitement, and survive brutal physical debuffs.
Whether tackling the trials alone or with up to three friends, the demo provides a substantial slice of the core loop, from weapon physics and boss fights to difficulty modifiers.
What Is Included in the Chained Beasts Demo
The demo features both introductory combat training and multi-stage runs that lead to an arena boss fight.
- Prison Camp Tutorial: Teaches movement, weapon pickups, shields, blocking, and friendly-fire handling during an escape from Roman captors.
- Five Days in Carthage: A full run requiring players to survive five consecutive combat days in the scorching Carthage arena against scaling enemy waves.
- Rhino-Mounted Boss: A climactic showdown at the end of the Carthage run featuring a heavily armored arena champion charging on a rhino mount.
- Playable Beasts: A roster of animal-headed gladiators including the Ibex, Rhino, Lioness, Lion, Bear, and Eagle. Completing certain requirements unlocks a fifth beast, the Wolf, who begins runs with three random skills and a random affliction.
- Four Difficulty Settings: Players can test their skills across four selectable tiers: Pleb, Legionnaire, Centurion, and Hades. Higher difficulties make enemies tougher and crowds harder to please.
- Twitch Integration: Streamers can enable an interactive setting where Twitch chat votes on which negative affliction potion the gladiator must drink between rounds.
Combat Mechanics: Chains, Dismemberment, and Weapons
Combat in the demo relies heavily on physical interaction, arena hazards, and improvisation. Players fight using melee weapons such as swords, spears, maces, clubs, and flails, alongside ranged options like the bow. Because weapons and shields degrade and break under stress, combat often devolves into bare-knuckle punching or grabbing whatever lies on the sand.
The demo update introduced executions, allowing players to finish downed enemies with high-damage flourishes that thrill spectators. Dismemberment mechanics also allow fighters to pick up severed enemy limbs or heads and throw them across the arena as improvised projectiles. Surrounding hazards—including spike walls, snake pits, rolling boulders, and urns—can be used to crush opponents or knock them off balance.
Coordination is dictated by the chain binding the team:
- Cooperative Tripping: Coordinating movements allows teammates to stretch the chain across charging foes, tripping them and creating openings for heavy hits.
- Arena Entanglement: Careless maneuvering can wrap chains around arena pillars or spike pits, pinning allies in place until they untangle themselves.
- Solo Play Restrictions: In single-player runs, the player is either anchored to the center of the arena or tethered to heavy iron balls that restrict movement.
Crowd Favor and Healing Afflictions
Surviving in Chained Beasts requires balancing performance with physical survival between matches.
Pleasing the Bloodthirsty Crowd
The arena crowd shifts from angry to bored to content based on player performance. Spectators demand speed and weapon variety rather than passive turtling. Executing downed foes, landing backstabs, throwing weapons, and scoring environment kills excites the crowd, prompting them to toss gold coins and roses onto the arena floor. This gold is pooled into a collective basket and spent at the inter-round shop to unlock shared equipment and stats for the whole party.
Healing Potions and Afflictions
Damage carries over between matches. To recover health, gladiators must choose from a selection of restorative potions. However, each healing draught carries a permanent physical or psychological affliction marked by severity skulls:
- Sensory Impairments: Hallucinating phantom enemies, temporary double vision upon taking damage, blurred short-range sight, screen blackouts when struck, or losing the ability to distinguish colors.
- Movement Penalties: Developing a severe limp, suffering input movement delays, hopping on missing toes, or involuntarily continuing to run forward without stopping.
- Physical Drawbacks: Weakened shoulders that prevent lifting heavy objects, tripping randomly during dodges, or reduced damage output.
Drinking plain water restores health without inflicting debuffs, but supplies are limited and often leave players entering the next battle under-healed.
System Requirements and Platform Support
The demo supports Windows and macOS, featuring local shared/split-screen play as well as online co-op via lobby codes. Full controller support is provided for DualShock, DualSense, and standard gamepads.
| Specification | Minimum Requirement |
|---|---|
| Operating System | Windows 10 (64-bit) / macOS |
| Processor | Intel Core i5-5257U, AMD Ryzen 3 1200 or equivalent |
| Memory | 8 GB RAM |
| Graphics | NVIDIA GeForce GTX 1050, AMD Radeon RX 460 or equivalent |
| Co-op Hardware | At least 1 gamepad is required for same-screen local co-op |
Frequently Asked Questions (FAQ)
Can you skip the tutorial in the demo?
Yes. On the character selection screen, players can change the difficulty setting directly to Act 1, which bypasses the Roman prison escape tutorial on subsequent runs.
When does the full game launch?
Featherweight Games has announced that Chained Beasts is scheduled to launch on October 15, 2026, with planned releases on PC, consoles, and Game Pass.
Can you remove permanent afflictions in the demo?
The inter-round rest areas hint at a surgical procedure to treat debuffs, but an active surgeon mechanic is not functional in the current demo build.
Is there friendly fire?
Yes. Weapons, thrown urns, and wide swings can hit chained teammates, interrupt actions, or inflict damage if players do not coordinate their positioning.












